Reference Material for the feature film Shrek


Whilst researching and developing my own animation ideas I have took inspiration from various sources and used various techniques to portray and develop my ideas. Although Shrek (2001) isn't one of these sources for inspiration, I am still very interested in looking at the techniques used whilst the film was in development stages and the research required to create such a graphically beautiful and ground breaking film.

­­­In order for Shrek's environments to correspond with the fairytale theme throughout the film there was a lot of research to be carried out. This research consisted of several trips by the Art Directors  to various locations. Moreover the use of CGI meant that physics are of particular focus in Shrek. Because of this focus on physics there were various methods used to study the behaviours of materials, surfaces and substances amongst other things featured in the film. These methods allowed the production team to create not only a physically impressive film but also create the 36  different stunning in-film locations(Tracy 2001). As Aron Warner, one of the films producer's, puts it  "Every leaf on every tree moves, the dirt moves, the dust rolls; there's a sense of atmosphere, a sense of weight to all the props. You can almost smell it." This shows the lengths at which the entire production team went through to create what Warner describes as  "a magical environment
Figure 1
that you could immerse yourself into". (2001)


One example of the research process for the environment development within Shrek would be the influence from the Dordogne region of France. This area of France is very picturesque and was inspiring enough for both the Duloc castle environment in the film as well as the surrounding meadows. The images shown in figure1 and figure 2 show the comparison between an environment in Shrek as well as a field in Dordogne. Although a lot of sunflower fields look similar there is an uncanny similarity between the appearance of the top field and the fairytale feel of the Shrek film. This is just one example of the study of environment that influence a corresponding environment in the film.
Figure 2

Figure 3
Whilst in Dordogne the art directors also visited various castles which were the influence Duloc castle owned by Lord Farquaad in the film.  Production designer James Hegedus explains "What we tried to do was reflect the characters in their environments." He continues "Shrek is tied to earthiness, Farquaad to a more controlled space".(2001) This is exactly why the art directors visited Dordogne to see some of  the castles that influenced the design of Duloc castle in the film. It comes as no surprise that the chosen location to visit for inspiration for castles would be Dordogne as it "is reputed to have 1001 castles and chateaux" (North of the Dordogne 2006). Looking through some of these castles on an image search and not all of them show likenesses . However castles such as shown in figure 3 show a lot of similarities such as the angular structure and the machicolation of the parapets around the top of the castle. These similarities are also visible in figure 4 which is a picture of the Beynac Castle also in Dordogne.(Trip Advisor 2012).
Figure 4



Figure 5
In addition to visiting Dordogne,  the art directors also visited swamp locations in south Carolina to get the influences for Shrek's swamp. "We designed Shrek's swamp to be a very organic environment, more like a hovel that he built using materials he found in the swamp," says Hegedus. "It's wet, mucky, and overgrown; perfect for him."(2001)  Figure 5 (Pearl and Tassel 2012) is a picture taken at a Magnolia Plantation in Charleston South Carolina where the Art Directors visited. The image gives off the sense of 'magical environment' that Warner describes. It also shows elements of the 'organic' features of Shrek's swamp. Again these same features of the swamp can be seen in figure 6 which also shows the 'wet' and 'mucky' features that Hegedus mentions. (South Carolina Plantation 2012).
Figure 6
As well as visiting various locations for influence on their set designs the team also studied the physics and behaviour of elements in the film in real life. A great example of this is the research into the behaviour of mud when it is poured over an object. The scene, shown in figure 7(Digital Media FX 2001), shows Shrek showering in mud whilst in his swamp. This maintains the organic, wet and mucky feel about the swamp as well as Shrek's persona. However to achieve such an accurate representation of mud flowing over Shrek's body "We took one of the guys, put him in a yellow slicker, and dumped mud all over him," as the films visual effects supervisor, Ken Bielenberg. He continues by saying "Besides being fun, it gave us a good reference to see how mud behaves." (2001) It wasn't just the observation of mud that the special effects team needed to carry out. Within the film there is a large use of fire such as torches, fireplaces and a fire breathing dragon. Initially the team were considering using "live action elements" in the film, explains Bielenberg, instead the special effects team studied footage such as the Olympic torch and back drafts. Bielenberg states how the team "analyzed the fire frame by frame"  allowing them to achieve groundbreaking special effects in a CGI film.
Figure 7

Shrek is a beautifully animated film and all of the considerations during the research and development stages of the film's production help to create the desired emotional and physical effects. From the art directors visits to influential locations through to the special effects team studying live action footage, every aspect of the film was considered and it shows. It really does feel as though every leaf on every tree does move and whilst watching the film it is this attention to detail right from the start of the production stages that helps make Shrek a very enticing and enjoyable film to watch.


References
Trip Advisor. (2011). [online] Last Accessed 17 December 2012 at http://www.tripadvisor.co.uk/LocationPhotos-g424996-Meyrals_Dordogne_Aquitaine.html
North of the Dordogne.(2006). [online]  Last Accessed 17 December 2012 at http://www.northofthedordogne.com/chateaux.php
South Carolina Plantations.(2012).[online] Last Accessed 17 December 2012 at http://south-carolina-plantations.com/charleston/magnolia.html
BLAIR, Iian. (2004).The Making of Shrek [online] Last Accessed 17 December 2012 at http://www.digitalanimators.com/2001/05_may/features/Shrek/TheMakingShrek.htm
TRACY, Joe.(2001). Animating Shrek [online] Last Accessed 17 December 2012 at http://www.digitalmediafx.com/Shrek/shrekfeature04.html
Culture.com. (2012). Shrek: Production Information [online]. Last Accessed 17 December at http://culture.com/articles/463/shrek-production-information.phtml
Pearl and Tassel.(2012).[online] Last Accessed 17 December 2012 athttp://pearlandtassel.blogspot.co.uk/2010/04/southern-bloom.html
Shrek. (2001). [DVD]. Directed by ADAMSON, Andrew and JENSON, Vicky. Dreamworks Animation

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